As a chapter of Alliance LARP, we share a large portion of our rules with our sister chapters. However, each chapter has a unique story to tell in a different part of the world of Fortannis. Below are detailed our rules that may not appear in other chapters or the Alliance Rule Book. Please familiarize yourself with these like you would with other Alliance rules.
As part of previously announced policy change, all PCs will be doing a 4 hour shift (unless you purchased one of NPC Buyout slots). When you arrive onsite and go through logistics, there will be a sign up sheet that will have available slots for each of the shifts:
On your shift you will be working with the full time NPCs to help create a more immersive and expansive world for the rest of PCs. There will be a large variety of roles and needs-from townsfolk to monsters. Once you are done with your shift and return, there are a variety of stories and information you can gain from your PC's escapades while you were offscreen (think mini-IBGA).
Not only does this policy make sure we have enough NPCs to tell a full story for everyone, it allows you to explore parts of the game and abilities that you may never have had the chance to use as your PC.
Please reach out with any questions to NEPAGM@gmail.com and AllianceNEPA@gmail.com
Alliance NEPA Ascension is an XP-capped game at 150 XP.
This cap can and will increase as story beats are traversed or fundraising goals are met.
If you are a higher level and need to downbuild, please reference guidelines on our Registration page.
Be advised: We have NPC monsters that can destroy formal magic.
At Alliance NEPA, we want to make sure that people who go out of their way to lend a hand to the chapter get properly rewarded for their efforts! That's why we offer our players the Magic Item Pick List, from which anyone can "buy" Magic Items, scrolls, catalysts, or components using Goblin Stamps (or gobbies, for short).
Once you've confirmed that you are able to afford your chosen item, submit your request to the General Manager (nepagm@gmail.com) and Logistics (nepalogistics@gmail.com) at least two weeks before the next Alliance NEPA event.
Subject: Magic Item Request
All requested items should be picked up at Logistics at the next Ascension event unless noted otherwise.
Gobbies are rewarded for the amount of time, work, resources, or funds a player has given to the chapter, for example:
If you're interested in giving your time to help Ascension, let us know! We always have projects in motion that could use your help.
A player may request one of the following list entries per event:
There are powers at work in the world that are long forgotten.
All of these Boons purchased (with gobbies) are for the weekend they are purchased and do not carry over. Only one Boon can be purchased per character per weekend. Each level gains the powers of the levels below it in addition to what you select.
Deal with healing and restoration of mind and body.
Cure Wounds (5) 1/We, Cure Wounds (10) 1/We, Cleanse 1/We
Awaken 1/We, Lesser Earth Storm 1/We
Life 1/We
Deal with empowerment and purpose.
Resolute 1/We, Resist Element 1/We, Resist Spell 1/We
Resolute 1/We, Mettle 1/We
Phase 1/We
Deal with destruction and overcoming obstacles.
Resist Binding 1/We, Evade 1/We, Resist Poison 1/We
Assassinate 1/We, Dodge 1/We
Doom Blow 1/We
Deal with esoteric and magical means.
Wall of Force 1/We, Shatter 1/We, Evocation Bolt (5) 1/We
Circle of Power 1/We, Lesser Magic Storm 1/We
Prison 1/We
Bonus resource collection at every NPC shift you take!
+1 to each on NPC shift
1 reroll during NPC shift, must take second roll (+5 to roll)
1 Reroll during NPC shift. Take the best option (bonuses must be chosen before the second die roll)
Before each game, you will be required to sign the waiver of Alliance NEPA as well as the waiver for our site, EMR Event Park. If you wish to reference these or fill them out for turn in at Logistics, they are linked below:
Alliance North-East Pennsylvania welcomes all players aged 14 and up at our games. Before deciding to bring an underage participant to an Alliance game, please keep in mind that while we aim for a PG-13 environment, we run a game primarily populated by adults in intense situations, violently combating monsters in the dark.
There are no overt sexual themes to the game that we run, but strong language and violent encounters are common. Not only will different people have different levels of tolerance for the dramatic situations they find themselves in, but not all younger players will have the level of maturity necessary to participate in a complex game among adults. Should you feel that a young player is mature and capable enough to participate at our events, we welcome them to try our game.
Due to physical safety concerns, there are a few restrictions regarding their ability to participate:
There are two ways in which a player may become a page: